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Traveller-digest    Wednesday, November 24 1999    Volume 1999 : Number 1391<BR>
<BR>
<BR>
<BR>
(R)1996. Traveller is a registered trademark of FarFuture Enterprises.<BR>
All rights reserved.<BR>
<BR>
The following topics are covered in this digest:<BR>
<BR>
RE: Ine Givar<BR>
[none]<BR>
Re: Ming the Merciless (was MONGO NATIONAL GUARD FLEES IN TERROR!!)<BR>
Re: Superpowers<BR>
Re: X-Files scenarios in Trav (the d'Alemberts)<BR>
Re: adventure just waiting for the writing...<BR>
Re: SEC : UNCLASSIFIED - Re: Superpowers<BR>
Re: adventure just waiting for the writing...<BR>
Re: Ming the Merciless (was MONGO NATIONAL GUARD FLEES IN TERROR!!)<BR>
Re: Re Loans and Indentures<BR>
Re: X-Files scenarios in Trav (the d'Alemberts)<BR>
Re: 3d imperium<BR>
Re: Ming the Merciless<BR>
Re: Weapons of mass destruction (Was: Traveller Nav, Gun...)<BR>
YKYBPTMTW:<BR>
Re: OT: Dogma<BR>
Re: Vargr (Was: Re: Weapons of mass destruction)<BR>
Re: Traveller Navigation and Gunnery<BR>
Re: YKYBPTMTW:<BR>
Re: YKYBPTMTW:<BR>
RE: Mass destruction<BR>
RE: Mass Destruction<BR>
Re: Vargr (Was: Re: Weapons of mass destruction)<BR>
<BR>
----------------------------------------------------------------------<BR>
<BR>
Date: Wed, 24 Nov 1999 17:29:37 +1300<BR>
From: "Andrew Moffatt-Vallance" <a.vallance@netaccess.co.nz><BR>
Subject: RE: Ine Givar<BR>
<BR>
From:           	"Trevor, Peter" <Peter.Trevor@rb.cwplc.com><BR>
Date sent:      	Tue, 23 Nov 1999 16:53:01 -0000<BR>
<BR>
> Steve Emsley wrote:<BR>
<BR>
> At the risk of starting a debate about what is and  isn't  canon,<BR>
> there are GDW references to the Ine Givar:  some  Traveller  News<BR>
> Service stories in JTAS prior to the 5FW, and  inclusion  of  Ine<BR>
> Givar guerrilla units in the 5FW boardgame.<BR>
<BR>
All that material was incorporated into the article :*><BR>
<BR>
> Additionally, as  already  mentioned  in  other  replies,  Andrew<BR>
> Moffatt-Vallance wrote a detailed look at the  Ine Givar  history<BR>
> and scope which was first posted to the TML  and  then  became  a<BR>
> published article in SJG's Pyramid magazine (I haven't  seen  the<BR>
> latter 'cos I'm not a Pyramid  member).  While  I  enjoyed  AMV's<BR>
> write-up my interpretation of the Ine Givar for MTU limited their<BR>
> sphere of influence to the coreward half of the Spinward Marches.<BR>
> Is the Pyramid article 'canon'?  Probable depends on how you view<BR>
> GT material in general.  Remember IYTU YMMV.<BR>
<BR>
My pyramid article of itself is _not_ canon (it was specifically noted as<BR>
"one interpretation"). However, portions of the material in the article were<BR>
used as the basis for the sidebar on the Ine Givar in Behind the Claw, so<BR>
I guess those parts could be regarded as canon for GT. However, thats<BR>
about as far as it goes.<BR>
<BR>
<BR>
Andrew etc<BR>
Homepage http://users.netaccess.co.nz/amv/<BR>
Traveller http://www.downport.com/amv/<BR>
 "What do you expect from a species who's females are<BR>
 always in heat" Ko of the Ilui clan on Humans and honour<BR>
<BR>
------------------------------<BR>
<BR>
Date: Tue, 23 Nov 1999 19:53:02 -0900<BR>
From: "William F. Hostman" <aramis@gci.net><BR>
Subject: [none]<BR>
<BR>
>Finally, I never bought the business of "we have ways<BR>
>of making you pay." How does a bank foreclose on a<BR>
>mortgage if the residence has Jump-3? And I don't want<BR>
>to hear about transponders and "late payment messages<BR>
>stopping the engine." If an engineer put it there,<BR>
>another engineer can remove it!<BR>
<BR>
IMTU, it's fairly simple: Banks won't finance J5 or J6 ships. Period. J4's<BR>
will only be financed when there is a viable collateral OTHER THAN THE SHIP.<BR>
<BR>
J3 ships require a good buisiness plan, and while anything put in can be<BR>
removed or replaced, if you can't outrun the news, you'd better keep the<BR>
payments in line. Most of the "Pirates" (by cgen career) are actually skip<BR>
tracers most of the time, starmercs when needed, and privateers when<BR>
available. The banks tend to send J-4 messages when a ship makes it's<BR>
payments, to all payment acceptance stations within 2 months hard travel<BR>
from point of payment. Most worlds maintain lists of ships in the area; if<BR>
a ship is more than two months out by local computations, they prepare a<BR>
skip alert... Not that they announce the ship has skipped, but that customs<BR>
needs to check for papers (if the law level allows) or the bank hires a<BR>
skip tracer to "take a look"; most (almost all) ship financing allows the<BR>
banks' local agent to inspect or authorize inspection by their deputy as<BR>
"part owner". If the agent finds proof of payment, fine, he's got to leave.<BR>
Otherwise, including if the crew refuses access to the papers and/or ship<BR>
after seeing appropriate credentials, the agent may reposess the ship "On<BR>
suspicion". I only did this to a PC group once... it ended the campaign<BR>
(They wound up confined to an imperial prison world, since the note holder<BR>
was the Imperial Government, and the "Tracer" was an IMOJ field agent...<BR>
whom they shot.)<BR>
<BR>
Since I use the "pirates" as skip tracers, it gives reason for banks to<BR>
subsidize or even finance pirate vessels... field authorizations! And a<BR>
letter or Marque and Reprisal, with clauses allowing inspection of records<BR>
of vessels financed by a given bank, or government, and siezure if not able<BR>
to prove current payments. That, and the pirates keeping tabs on skip<BR>
reports.<BR>
<BR>
William F. Hostman  |  "Smith & Wesson: THe original Point and Click<BR>
interface!"<BR>
Aramis 0602 C55A364-C S kk+ as+ hi+ dr+ va++(--) so+ zh++ vi+ da++ sy- ge-<BR>
533<BR>
Mailto:aramis@gci.net http://home.gci.net/~aramis mailto:wilh@alaska.com<BR>
ICQ:14640742          AIM:AKAramis	ARM 1.0: 3 R H++ P+<BR>
IMTU 1.0: tc tm++ tn- t4-- tt+ to- tg-- ru+ ge 3i+ c+ jt-() au+ st- ls<BR>
pi+() ta+ he+(-) kk+ as+ hi+ dr+ va++(--) so+ zh++ vi+ da++ sy- ge- pi+<BR>
<BR>
------------------------------<BR>
<BR>
Date: Tue, 23 Nov 1999 21:05:53 PST<BR>
From: shadow@krypton.rain.com (Leonard Erickson)<BR>
Subject: Re: Ming the Merciless (was MONGO NATIONAL GUARD FLEES IN TERROR!!)<BR>
<BR>
In mail you write:<BR>
<BR>
> can we do stats for Emperor Wang the Perverted while were at it?<BR>
> or is the Zhodani invasion of the planet Porno too much to ask for?<BR>
><BR>
> it would make a good GURPS Traveller/GURPS Sex crossover<BR>
> or what happens when a squad of Zho commandos goof the port<BR>
> and land in Callahans, or Lady Sallys<BR>
<BR>
Hmm. Another reason why terran agriculture doesn't work on Whango...<BR>
A crossover GURPS Traveller/GURPS Bunnies & Burrows campaign. :-)<BR>
<BR>
- -- <BR>
Leonard Erickson (aka Shadow)<BR>
 shadow@krypton.rain.com        <--preferred<BR>
leonard@qiclab.scn.rain.com     <--last resort<BR>
<BR>
------------------------------<BR>
<BR>
Date: Wed, 24 Nov 1999 00:24:15 EST<BR>
From: KenRoney@aol.com<BR>
Subject: Re: Superpowers<BR>
<BR>
Things don't change much.  As Thuycidides wrote of international relations in <BR>
THE PELOPENNESIAN WAR, "The strong do what the are able to do, and the weak <BR>
accept what they have to accept.  The only difference is that we use missles <BR>
and aircraft today and they used phalanx's and triremes then.<BR>
<BR>
Ken<BR>
<BR>
------------------------------<BR>
<BR>
Date: Wed, 24 Nov 1999 00:24:27 -0500<BR>
From: "Micheal D. Peters" <Travelleri@home.com><BR>
Subject: Re: X-Files scenarios in Trav (the d'Alemberts)<BR>
<BR>
> Dear Folks -<BR>
><BR>
> My apologies for a late reply to this thread.<BR>
><BR>
> Steven said:<BR>
> >>Also see "The Circus" from E. E. "Doc" Smith's "Family d'Alembert"<BR>
series:<BR>
> [snip]<BR>
> >>In terms of the nobility and empire background, the series is very<BR>
> >>Traveller-esque - or maybe Trav was influenced by this series? The<BR>
nobility<BR>
> ><BR>
> >Trav predates that series, AFAIK (which was also very heavily contributed<BR>
> >to by a co-author whose names escapes me - Goldin?).<BR>
><BR>
> My copy of "The Imperial Stars", the first volume of the Family d'Alembert<BR>
> decalogue, is copyright 1976. Even the 4th book goes back to 1977.<BR>
><BR>
> Stephen Goldin is listed as "co-author", but I agree - I have a feeling<BR>
that he<BR>
> is doing more than that. Probably compiling and expanding from a basic<BR>
skeleton<BR>
> of "Doc's" ideas.<BR>
><BR>
David,<BR>
<BR>
Much of my first campaign had roots in these books! Thanks for the reminder,<BR>
now to dig them out!<BR>
<BR>
Oh, by the way, I thought it was common knowledge that 'Doc' Smith was dead<BR>
well before these books came out. Apparently Stephin Goldin gained<BR>
permission (ither from 'Doc' Smith himself, or from his estate) to write<BR>
several series based on never published notes (Similar to Jerry Pournelle's<BR>
arrangement with H. Beam Piper, permission to write in the same universe and<BR>
use characters from it. This was also the basis for the the follow up novels<BR>
to the Lensman series, one was something like 'The Dragon Lensman'. These<BR>
were to take the secondary, unattached Lensmen characters mentioned in the<BR>
first books and follow their adventures. I think only three books were ever<BR>
published, and, unlike the "Family d'Alembert" series, didn't have the<BR>
"feel" of a 'Doc' Smith book.<BR>
<BR>
Yep, just checked one of my few available reference books. E.E. 'Doc' Smith<BR>
passed away on August 31, 1965. More than a decade before Stephen Golden<BR>
captured his intent (if not his exact style) in the "Family d'Alembert"<BR>
series.<BR>
<BR>
One other bit of trivia, the copies of the books I have (that I now HAVE to<BR>
dig out) didn't have Foss covers, but originals that coinsided with the<BR>
stories. Were yours published in Europe by any chance?<BR>
<BR>
Mike<BR>
Life-long E.E. 'Doc' Smith fan<BR>
<BR>
------------------------------<BR>
<BR>
Date: Tue, 23 Nov 1999 21:17:27 PST<BR>
From: shadow@krypton.rain.com (Leonard Erickson)<BR>
Subject: Re: adventure just waiting for the writing...<BR>
<BR>
In mail you write:<BR>
<BR>
> Steve Lieb wrote:<BR>
><BR>
>> http://www.sea.freedomship.com/index.html<BR>
>><BR>
>> right in the neighborhood of 30 million cbm = what, about a 2.1m ton Trav<BR>
>> ship?<BR>
>> 170 x 3700 hp diesel engines. (471 megawatts) [100 for propulsion, 70 for<BR>
>> ship power]<BR>
>> 115,000 maximum passengers.<BR>
><BR>
> If anyone is writing this up as adventure, I thoroughly recommend a read of<BR>
> the novel "Consider Phlebas" by Iain M Banks, esp. the chapters dealing with<BR>
> the Megaships of Vavatch.....<BR>
<BR>
Well, I just did a crude calc for a famous SF vessel. I come up with a<BR>
*minimum* of over 500e15 (500 *quadrillion*) m^3. Or about 40<BR>
quadrillion dTons. And it was likely more than double that. <BR>
<BR>
Question. At what TL can *one* person run such a vessel? <BR>
<BR>
- -- <BR>
Leonard Erickson (aka Shadow)<BR>
 shadow@krypton.rain.com        <--preferred<BR>
leonard@qiclab.scn.rain.com     <--last resort<BR>
<BR>
------------------------------<BR>
<BR>
Date: Wed, 24 Nov 1999 00:27:48 -0600<BR>
From: Dan Roseberry <rosebee@troi.csw.net><BR>
Subject: Re: SEC : UNCLASSIFIED - Re: Superpowers<BR>
<BR>
 Kyle Schuant writes:<BR>
>But just as one bully may scare twety classmates<BR>
>who, together, could easily beat him up... who wants<BR>
>to be the first to step forward and say, "hey, bully!<BR>
>cut that out!" And if the bully is a benevolent ruler,<BR>
>only demanding you let him sell you Coca-Cola and<BR>
>episodes of "Friends," well, you might put up with<BR>
>him...<BR>
>Of course nations _can_ contest the USA's power. But<BR>
>no-one does, really.<BR>
<BR>
ObTraveller:  Yet another supporter for the 'general war'<BR>
concept? I think so :-)<BR>
<BR>
Of course, I really do think the Imperium would win after<BR>
a hard and loooong fight; years and years of fun for the<BR>
family and PC's. (2 Fleets enter! 1 Fleet leaves!)<BR>
<BR>
For those interested, the 'gw' posts and critiques are in<BR>
Trav Digests V1999 #1285 thru #1298.<BR>
<BR>
Dan Roseberry(Plop 101) IMTU: tc++ tm++ he+  Dr+ Ne+ Da+ etc.<BR>
plop, (`plop) -n. def. 2; penguin light ortillery platoon ;-)<BR>
<BR>
------------------------------<BR>
<BR>
Date: Wed, 24 Nov 1999 00:39:47 -0600<BR>
From: Black ICE <wombat@premier.net><BR>
Subject: Re: adventure just waiting for the writing...<BR>
<BR>
Leonard Erickson wrote:<BR>
> <BR>
<<snip>><BR>
> <BR>
> Well, I just did a crude calc for a famous SF vessel. I come up with a<BR>
> *minimum* of over 500e15 (500 *quadrillion*) m^3. Or about 40<BR>
> quadrillion dTons. And it was likely more than double that.<BR>
<BR>
Haviland Tuf's _Ark_, perhaps?  (If not, I'll see what figures I can<BR>
come up with for _Ark_.  Such a useful vessel....)<BR>
> <BR>
> Question. At what TL can *one* person run such a vessel?<BR>
<BR>
At whatever TL the plot requires.  ;-)<BR>
<BR>
Seriously, one of the quibbles I have about the various ship design<BR>
sequences in Traveller is that one gains no extra benefit from<BR>
increasing the number of computers (over the required number) linked<BR>
into ship operations.  Perhaps for each additional doubling of computing<BR>
power, the crew requirement could be halved.<BR>
<BR>
Feedback, anyone?<BR>
<BR>
<BR>
> --<BR>
> Leonard Erickson (aka Shadow)<BR>
>  shadow@krypton.rain.com        <--preferred<BR>
> leonard@qiclab.scn.rain.com     <--last resort<BR>
<BR>
<BR>
- -- <BR>
AuricTech Shipyards Journeyman Gearhead<BR>
"Gold-Plated [tm] solutions for copper-plated problems!" (r)<BR>
http://www.geocities.com/Area51/Shadowlands/9776<BR>
<BR>
------------------------------<BR>
<BR>
Date: Wed, 24 Nov 1999 01:53:06 -0500<BR>
From: "Josh W. Spencer" <macmanjws@earthlink.net><BR>
Subject: Re: Ming the Merciless (was MONGO NATIONAL GUARD FLEES IN TERROR!!)<BR>
<BR>
Leonard Erickson wrote:<BR>
> <BR>
> In mail you write:<BR>
> <BR>
> > can we do stats for Emperor Wang the Perverted while were at it?<BR>
> > or is the Zhodani invasion of the planet Porno too much to ask for?<BR>
> ><BR>
> > it would make a good GURPS Traveller/GURPS Sex crossover<BR>
> > or what happens when a squad of Zho commandos goof the port<BR>
> > and land in Callahans, or Lady Sallys<BR>
> <BR>
> Hmm. Another reason why terran agriculture doesn't work on Whango...<BR>
> A crossover GURPS Traveller/GURPS Bunnies & Burrows campaign. :-)<BR>
<BR>
I'd hate to think what a penisaurus' stats would be....;) ;) that was<BR>
the one that was attacking Dale Ardor in Flesh Gordon....<BR>
<BR>
- --<BR>
Josh<BR>
<BR>
------------------------------<BR>
<BR>
Date: Wed, 24 Nov 1999 21:14:30 +1300<BR>
From: "Frank Pitt" <frankie@mundens.gen.nz><BR>
Subject: Re: Re Loans and Indentures<BR>
<BR>
> > Hmm, when I was looking at getting a loan for a house, the application<BR>
> > terms were rather specific: The loan was in default if any of the<BR>
following<BR>
> > occurred:<BR>
> > 1) The house was not occupied by at least one of the cosignators as<BR>
their<BR>
> > primary residence<BR>
> > 2) Either of the cosignators lost their job and didn't find a new one in<BR>
30<BR>
> > days<BR>
> > 3) any payment was more than 10 days late<BR>
> ><BR>
> > This was through a low-income housing project, but it clearly requires<BR>
that<BR>
> > both cosignators work, and that you must reside there; failing either,<BR>
you<BR>
> > get evicted.<BR>
><BR>
> Hmmm. my mortgage, a more conventional one, had nothing whatsoever in it<BR>
> about automatically defaulting if someone lost their job. (Though<BR>
> thinking about it, it does require us to live there; it's a residential<BR>
> loan, not a commercial one)<BR>
><BR>
> Thinking of it, that a purely stupid, needless clause to put into a<BR>
> mortgage unless the bank _likes_ reposessing houses. If you lose your<BR>
> job, yet still pay the mortgage...what should the bank care?<BR>
<BR>
Heck, if I lose my job, the bank will pay the mortgage for me for three<BR>
months, and if I'm still not working , put the mortgage on hold for up to<BR>
twelve months, and I only have to live in the house for part of the year.<BR>
<BR>
Also, the bank is quite willing to wait for it's mortgage payment if we hit<BR>
a "temporary cash flow problem" as it were.<BR>
<BR>
Sounds like William really needs to get a better bank.<BR>
<grin><BR>
<BR>
Frankie<BR>
<BR>
------------------------------<BR>
<BR>
Date: Wed, 24 Nov 1999 22:04:04 +1300<BR>
From: "Frank Pitt" <frankie@mundens.gen.nz><BR>
Subject: Re: X-Files scenarios in Trav (the d'Alemberts)<BR>
<BR>
> One other bit of trivia, the copies of the books I have (that I now HAVE<BR>
to<BR>
> dig out) didn't have Foss covers, but originals that coinsided with the<BR>
> stories. Were yours published in Europe by any chance?<BR>
<BR>
The one's I read had Foss covers, and they were published by Panther, as<BR>
part of the seventies reprinting of all of Smith's work<BR>
Definitely European<BR>
<BR>
Frankie<BR>
<BR>
------------------------------<BR>
<BR>
Date: Wed, 24 Nov 1999 01:49:00 -0800<BR>
From: "Glenn M. Goffin" <gmgoffin@pacbell.net><BR>
Subject: Re: 3d imperium<BR>
<BR>
> From: "Mark S Peace" <mark.s.peace@dunelm.org.uk><BR>
<BR>
> >From: Steve Lieb <steve@necadon.com><BR>
<BR>
> >Has anyone ever tried even somewhat successfully to 3-dimensionalize an<BR>
> >otherwise-standard CT Imperium?<BR>
<BR>
> I thought about it, but there's one big problem:<BR>
> If you stick with 11000 worlds arranged in approximately a sphere the<BR>
> travel time from Core to, say, the Spinward Marches is only a few weeks.  The<BR>
> alternative is if you decide on a transit time of, say, 1-2 years you get<BR>
> an empire of tens of millions of systems.<BR>
<BR>
What if you don't use a sphere?  How about a saucer shape?  Out here in<BR>
the spiral arm, the galaxy is not as thick as at the center (but it<BR>
might be so thick that a sphere would be the only realistic shape for<BR>
known space).<BR>
<BR>
- --Glenn<BR>
<BR>
------------------------------<BR>
<BR>
Date: Wed, 24 Nov 1999 01:51:46 -0800<BR>
From: "Glenn M. Goffin" <gmgoffin@pacbell.net><BR>
Subject: Re: Ming the Merciless<BR>
<BR>
> From: "shadowcat" <meow@advancenet.net><BR>
<BR>
> can we do stats for Emperor Wang the Perverted while were at it?<BR>
> or is the Zhodani invasion of the planet Porno too much to ask for?<BR>
> <BR>
> it would make a good GURPS Traveller/GURPS Sex crossover<BR>
<BR>
I'm glad I'd finished my chocolate rice milk before reading this one.<BR>
<BR>
You should know that, in my Traveller universe, Ming the Merciless may<BR>
properly be addressed as "Your Protuberance."<BR>
<BR>
- --Glenn<BR>
<BR>
------------------------------<BR>
<BR>
Date: Wed, 24 Nov 1999 23:17:23 +1300<BR>
From: "Rupert Boleyn" <rboleyn@paradise.net.nz><BR>
Subject: Re: Weapons of mass destruction (Was: Traveller Nav, Gun...)<BR>
<BR>
On 23 Nov 99, at 21:25, David J. Golden wrote:<BR>
<BR>
>  According to the History Channel, the man who invented the modern<BR>
> firearm cartridge (an ordained minister) was convinced it was too<BR>
> horrific to ever be used in combat. He only wanted to be able to hunt<BR>
> ducks--seems the old flintlocks had a measurable delay between pulling the<BR>
> trigger, the flint coming down and igniting the powder in the pan, and the<BR>
> main charge going off to fire the bullet. Darn ducks would hear the lock<BR>
> click and take off ...<BR>
<BR>
Would that be Forsyth (sp) and his 'scent bottle' percussion system?<BR>
<BR>
<BR>
- --<BR>
Rupert Boleyn <paradise.net.nz><BR>
Wellington, New Zealand<BR>
<BR>
A pessimist is an optimist with a sense of history.<BR>
<BR>
------------------------------<BR>
<BR>
Date: Wed, 24 Nov 1999 02:58:48<BR>
From: "Douglas E. Berry" <gridlore@pop.mindspring.com><BR>
Subject: YKYBPTMTW:<BR>
<BR>
You Know You've Been Playing Too Much Traveller When:<BR>
<BR>
You see a big orange panel truck with a corporate logo on the side that is<BR>
a stylized GK, and wonder what his problem is.<BR>
- --<BR>
<BR>
Douglas E. Berry       gridlore@mindspring.com<BR>
http://gridlore.home.mindspring.com/sylea.html<BR>
Inquisitor Maximus, Reformed Canon Church of Sylea<BR>
<BR>
------------------------------<BR>
<BR>
Date: Wed, 24 Nov 1999 03:01:40<BR>
From: "Douglas E. Berry" <gridlore@pop.mindspring.com><BR>
Subject: Re: OT: Dogma<BR>
<BR>
At 07:33 AM 11/23/1999 -0700, you wrote:<BR>
>>Go see this movie.  It's wonderfully funny, and makes you think about<BR>
>>religion and God as seperate subjects.  Alanis Morissette plays God and<BR>
>>pulls it off beautifully.<BR>
><BR>
>Just what we need, a whiny Canadian singer as the Supreme Being. I'd<BR>
>rather have George Burns. :)<BR>
<BR>
You'll be happy to know that she doesn't say a word, and Alan Rickamn (Die<BR>
Hard, Robin Hood: Prince of Thieves) plays the Seraph who is Her Voice.<BR>
*He* gets a bit whiny, but it's all in good fun.<BR>
- -- <BR>
<BR>
Douglas E. Berry       gridlore@mindspring.com<BR>
http://gridlore.home.mindspring.com/index.html<BR>
<BR>
------------------------------<BR>
<BR>
Date: Wed, 24 Nov 1999 03:06:33<BR>
From: "Douglas E. Berry" <gridlore@pop.mindspring.com><BR>
Subject: Re: Vargr (Was: Re: Weapons of mass destruction)<BR>
<BR>
At 09:52 AM 11/23/1999 +0000, you wrote:<BR>
<BR>
>At Close Quarters - Doug Berry's detailed combat rules for Traveller, <BR>
>famous for Penguins.<BR>
<BR>
You know, I'm beginning to have nightmares that twenty years from now I'll<BR>
be a famous game designer, and people will still come up to me at GenCon<BR>
and call me "The Penguin Guy."<BR>
<BR>
Also, ACQ was co-written by James Lindsay, who is only partially under the<BR>
influence of the penguins.<BR>
- -- <BR>
<BR>
Douglas E. Berry       gridlore@mindspring.com<BR>
http://gridlore.home.mindspring.com/index.html<BR>
<BR>
------------------------------<BR>
<BR>
Date: Wed, 24 Nov 1999 12:13:50 +0000 (GMT)<BR>
From: Michel R Vaillancourt <misha@empire.atlantic-online.ns.ca><BR>
Subject: Re: Traveller Navigation and Gunnery<BR>
<BR>
On Tue, 23 Nov 1999 Sethkimmel@aol.com wrote:<BR>
<BR>
> In a message dated 11/22/99 5:18:22 PM Pacific Standard Time, <BR>
> misha@empire.atlantic-online.ns.ca writes:<BR>
> <BR>
> << Rock-dropping,<BR>
>  or any other form of orbital bombardment is *very* reliant on your target<BR>
>  being helpless...         >><BR>
> <BR>
> or at least having anti-starship weapon ranges inferior to the hostiles.:-)<BR>
> <BR>
<BR>
	Hi, Seth.  No, I mean *helpless*.  If they have anything that'll<BR>
shatter a starship, then they have something that will shatter a rock.<BR>
Keep in mind, you can target fighters with spinal mounts, so even a 10-ton<BR>
rock is open season for a deep meson site.  Particularly a deep meson site<BR>
with nothing else to fire at.<BR>
	Now, if you are doing energy weapon bombardment, you are correct.<BR>
All you need is range.  Until you try and deploy your landing craft...<BR>
<BR>
	--Michel<BR>
<BR>
	-+=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+-<BR>
		Michel R. Vaillancourt<BR>
		misha@atlantic-online.ns.ca<BR>
<BR>
	   Dad, Hubby, MIS Manager, Gamer, Author, SCAdian....<BR>
		"Who the heck has the time to have a LIFE?"<BR>
	-+=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+-<BR>
		Into Cyberpunk?  Check Out:<BR>
		"http://www.atlantic-online.ns.ca/cp2020"<BR>
		Into Traveller?  Check Out:<BR>
		"http://www.atlantic-online.ns.ca/traveller"<BR>
	-+=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+-<BR>
<BR>
------------------------------<BR>
<BR>
Date: Wed, 24 Nov 1999 11:15:47 +0000<BR>
From: Timothy.Collinson@solent.ac.uk<BR>
Subject: Re: YKYBPTMTW:<BR>
<BR>
>You Know You've Been Playing Too Much Traveller When:<BR>
<BR>
>You see a big orange panel truck with a corporate logo on the side that is<BR>
>a stylized GK, and wonder what his problem is.<BR>
<BR>
<BR>
Or you walk across some hexagonal paving stones and expect to take a week<BR>
getting from one to another.<BR>
<BR>
<BR>
tc<BR>
<BR>
------------------------------<BR>
<BR>
Date: Wed, 24 Nov 1999 05:54:18 -0600<BR>
From: Black ICE <wombat@premier.net><BR>
Subject: Re: YKYBPTMTW:<BR>
<BR>
"Douglas E. Berry" wrote:<BR>
> <BR>
> You Know You've Been Playing Too Much Traveller When:<BR>
> <BR>
> You see a big orange panel truck with a corporate logo on the side that is<BR>
> a stylized GK, and wonder what his problem is.<BR>
<BR>
And you know that you need to play _more_ Traveller if you didn't<BR>
understand Doug's comment....<BR>
<BR>
(I hear that, after the Rams beat the 49ers for the second time this<BR>
season [the first time since 1980 that the Rams have swept the 'Niners],<BR>
the 49ers decided to replace the "SF" on their helmets with "GK.")<BR>
<BR>
- -- <BR>
AuricTech Shipyards Journeyman Gearhead<BR>
"Gold-Plated [tm] solutions for copper-plated problems!" (r)<BR>
http://www.geocities.com/Area51/Shadowlands/9776<BR>
<BR>
------------------------------<BR>
<BR>
Date: Wed, 24 Nov 1999 20:17:42 -0800<BR>
From: "Antony Farrell" <Skaran@bigpond.com><BR>
Subject: RE: Mass destruction<BR>
<BR>
> -----Original Message-----<BR>
> From: owner-traveller@lists.imagiconline.com<BR>
> [mailto:owner-traveller@lists.imagiconline.com]On Behalf Of Jens Rydholm<BR>
> Sent: Tuesday, 23 November 1999 9:10 AM<BR>
> To: traveller@lists.imagiconline.com<BR>
> Subject: Re: Mass destruction<BR>
><BR>
><BR>
> Antony Farrell wrote:<BR>
> > Does the weapon need to accomplish the destruction of the world by<BR>
> > itself?<BR>
><BR>
> Certainly not. A dinosaur-killer rock would probably accomplish the feat<BR>
> you desired (unless you *really* wanted to remove the whole thing in<BR>
> order to get a better view or something).<BR>
><BR>
> > On a typical Earthlike world with a liquid metallic core would not<BR>
> > removing a sizable chunk of the mantle result in a sudden reduction of<BR>
> > pressure on the core, the core then exploding outward thus completing<BR>
> > the planets destruction?<BR>
><BR>
> The liquid mass would travel upwards and solidify. This is what happens<BR>
> constantly when the tectonic plates are moving away from each other.<BR>
> Thankfully, this doesn't destroy the Earth :-)<BR>
><BR>
> > Its not the total energy required to destroy the planet, but the total<BR>
> > energy required to get the planet to destroy itself!<BR>
><BR>
> Agreed. Blasting the thing away would be pretty hard. A better solution<BR>
> (depending on why exactly you want to remove the planet) would be to<BR>
> destroy all life on it (big rock) or nuking it until it glows (if you<BR>
> want to prevent someone from ever using it again, perhaps for strategic<BR>
> reasons).<BR>
><BR>
> /Jens 'Spacejens' Rydholm<BR>
><BR>
Actually we have contracted to build a hyperspace bypass and the planet<BR>
simply must be removed.<BR>
Antony<BR>
<BR>
------------------------------<BR>
<BR>
Date: Wed, 24 Nov 1999 20:17:46 -0800<BR>
From: "Antony Farrell" <Skaran@bigpond.com><BR>
Subject: RE: Mass Destruction<BR>
<BR>
> -----Original Message-----<BR>
> From: owner-traveller@lists.imagiconline.com<BR>
> [mailto:owner-traveller@lists.imagiconline.com]On Behalf Of Leonard<BR>
> Erickson<BR>
> Sent: Tuesday, 23 November 1999 1:56 PM<BR>
> To: traveller@lists.imagiconline.com<BR>
> Subject: Re: Mass Destruction<BR>
><BR>
><BR>
> In mail you write:<BR>
><BR>
> > Hey, don't destroy the planet, destroy the star!  Use a star trigger<BR>
> > (AM:8, Darrians), big disintegrator weapon (various MT sources)<BR>
> or fusion<BR>
> > catalyst (recent Nuke Damper discussion) to cause an<BR>
> instability there and<BR>
> > BOOM, a bad day for everything in the system!<BR>
> ><BR>
> > Planets, as others have pointed out, are largely stable.  You<BR>
> can wipe out<BR>
> > all life on the planet easily enough, but actually blasting it<BR>
> into peices<BR>
> > is damn tough.  Accepting the previously given figure of 10^32<BR>
> Joules (was<BR>
> > that Anthony Jackson?  Where did you get that?),<BR>
><BR>
> Probably from alt.destroy.the.earth. They've been evaluating this sort<BR>
> of thing for *years*.<BR>
><BR>
> > Hmm, a thought just occurred to me.  What about peaceful use of near-c<BR>
> > rocks?  What if you had a world-sized object whose orbit was<BR>
> decaying such<BR>
> > that it posed a threat to another, inhabitted world?<BR>
><BR>
> You've been watcvhing too many *bad* SF movies and TV shows. Orbits<BR>
> don't decay all by themselves. Objects orbiting inside the upper<BR>
> fringes of a planet's atmosphere lose energy and drop to a lower orbit.<BR>
> Ditto for "planetismals" inside the dust cloud a system forms from.<BR>
><BR>
> But it's a *very* rare thing for a planetary orbit to decay. Ditto for<BR>
> orbits of natural satellites.<BR>
><BR>
> --<BR>
> Leonard Erickson (aka Shadow)<BR>
>  shadow@krypton.rain.com        <--preferred<BR>
> leonard@qiclab.scn.rain.com     <--last resort<BR>
><BR>
I think I read somewhere that those two rocks that orbit Mars are in<BR>
decaying orbits, and that one of them I can't remember which has a date with<BR>
the planets surface, I think though it is the closer of the two.<BR>
<BR>
Then theres that large rock Luna I think its called which is actually<BR>
spiralling away from its primary Earth I believe, but this will be solved<BR>
when the hyperspace bypass is built necessitating the removal of Earth.<BR>
<BR>
Antony Farrell<BR>
<BR>
------------------------------<BR>
<BR>
Date: Wed, 24 Nov 1999 12:57:58 +0000<BR>
From: Timothy.Collinson@solent.ac.uk<BR>
Subject: Re: Vargr (Was: Re: Weapons of mass destruction)<BR>
<BR>
SD Mooney wrote:<BR>
>> The BITS book 'SpaceDogs' has notes on playing Vargr;<BR>
<BR>
Jens 'Spacejens' Rydholm wrote:<BR>
>I have some BITS books (the 7 available from SJgames), but I want more.<BR>
>Where can I find MORE?<BR>
<BR>
>MUST... HAVE... BITS...<BR>
<BR>
<BR>
The good news is that I believe Andy Lilly is in the final throes of<BR>
putting together _The Traveller Bibliography_ (Second Edition) which will<BR>
not only tell you about all the BITS books thre are but will, in fact, tell<BR>
you all about every Traveller book ever (including the novels that are<BR>
being discussed in another thread).  Don't miss that BITS book....  ;-)<BR>
An excellent read in its own right.<BR>
<BR>
<BR>
>(rather tired at 03:25 in the morning)<BR>
<BR>
Rather tired at 12:50 in the day!<BR>
<BR>
tc<BR>
<BR>
------------------------------<BR>
<BR>
End of Traveller-digest V1999 #1391<BR>
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